Module 1 Formstorming

Weekly Activity Template

Jasmine Rose Ramos


Project 1


Module 1

Exploring how circuits work with different materials and forms

Activity 1

Creating a simple circuit with copper tape, turning it on Initial activation and testing of the primary copper tape circuit. Series circuit with copper tape on Documentation of current flow through the completed series circuit. A closer look at the flow with the lights being dimmer Parallel surface with copper tape off Verification of the parallel circuit's functional performance. Progress in integrating conductive thread within felt-based textiles. Final assembly of the wearable prototype, including the integrated power source housing. The wearable actually turning on when the connected thread is put together Evaluation of a simple circuit utilizing conductive paint as the medium. Functional verification of the conductive paint circuit upon activation. Designing a non-linear, star-shaped circuit geometry with copper tape. Diagnostic assessment of a star-shaped circuit failure. Trying a different series circuit with copper tape and a switch Observation of circuit response upon engaging the integrated switch. Change that the order to make the lights more closely together Application of a ghost dog illustrative overlay to the series circuit. When the circuit is turned on, you can see the wiener dog underneath the ghost dog When dimming down the lights, you can kind of see what's underneath The process of making a pouch for the battery with Felt and conductive fabric Structural assembly of the felt patch via needlework and sewing techniques. Showing that the felt patch works when putting the two sides of the conductive fabric together Exploration of aluminum foil as an alternative conductive substrate. Confirmation of successful power distribution through the aluminum foil medium.

Activity 2

Measuring tape is primarily considered an object-based interaction portable object; it serves as a physical interface. Measuring tape being close, showing that it serves as more of a physical interaction to close the measuring tape, will not be used. This drawing illustrates how a circuit could be installed on a measuring tape to indicate its functionality. The circuit would activate the lights when the tape measure is opened. A spray bottle is primarily an object-based interaction where you use your index and middle fingers to perform a rhythmic This drawing illustrates how a simple circuit could be integrated into a spray bottle. When the bottle is squeezed, the circuit would light up to indicate that the mechanism is functioning. A butterfly knife is an object-based interaction because it uses the weight of its handles to swing the blade into place. The drawing illustrates how a circuit could be integrated into the butterfly knife. Once opened, the circuit would light up, as a small metal component would complete the circuit. A drink on a coaster is a classic object-based interaction because it requires aligning the cup onto the coaster. If the cup does not align, it will fall. The drawing illustrates how the circuit can be performed when a drink is placed on the coaster. The batteries will be connected to the drink, and when the drink is placed on top of the coaster, it will connect the battery and cause the lights to turn on. Sharpening a pencil is an object-based interaction because it involves two objects (a pencil and a sharpener) and a repetitive rotating motion. Threading a Needle is an object-based interaction because it's involving visual-motor coordination and steadying the object. Unlocking a window indicates that the switch is in the up position, which means the window is unlocked. Locking a window is considered an Environment-Based Interaction because it changes the state of the environment from This drawing illustrates that once the window is closed, the circuit will be completed, and the lights will illuminate to indicate that the window is securely closed. Flipping a light switch is an example of Environment-Based Interaction because it involves interaction with a fixed wall interface. Tapping a Credit Card on a Reader is Environment-Based Interactions because interacting with to a fixed environmental sensor completes a task (which is transactional) Garbage bin is anEnvironment-Based Interaction because your foot to apply downward pressure on a lever with creates a non-hand interaction Claw clip is an Wearable Interaction because it's an item attached to the body to manage hair A ring is a wearable interaction because it rests directly against the skin and must conform to the user. Earbuds are a wearable interaction because they involve the sensitive skin of the ear canal and tactile feedback to ensure a secure fit. Adjusting a Face Mask is  wearable interaction because it's pinching the metal nose-bridge to mold the wear Flipping a Hoodie Up is a wearable interaction because it's goes oversomeone head to changes an environment making it warmth Flipping a hood down, also change the environment as you can get back to being fully open to the environment. Stair railing is an example of environmental-based interaction because it assists users ascending stairs and provides support. Putting on a backpack is a wearable interaction because it is a full-body interaction involving arms and adjusting the shoulder to use.

Project 1


Final Project 1 Design

Wearable Interactive Affordance Based Circuit

Scarf design that lights up when the ends are connected together, using copper tape and wires to create the circuit.

Scarf design that lights up

Non-Wearable Interactive Affordance Based Circuit

lilly of the valley design that lights up when the petals are pressed together, using wires to create the circuit.

Lilly of the valley design that lights up
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